AI Insights · Timothy · July 2022
Top 5 Fish Games in Lithuania Q2 2022 Performance
Analyzing the performance of the top 5 fish-themed games in Lithuania for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top fish-themed games in Lithuania showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Fishdom experienced consistent weekly revenue, peaking at approximately $2.8K at the end of March and maintaining around $2.4K to $2.7K throughout the quarter. Weekly downloads fluctuated, starting at 6.3K and dipping to around 2.1K in early June before rising to 3.8K by the end of June. The game saw weekly active users decrease from 18K in late March to about 12.7K by the end of May, with a slight recovery to 16.6K by the end of June.
Hungry Shark Evolution had modest weekly revenue, peaking at $86 in mid-April and generally hovering around $30 to $70 for most of the quarter. Downloads showed a consistent trend, starting at 452 and peaking at 641 towards the end of May, before stabilizing around 425 by the end of June. The game's active users saw a gradual increase from 2.9K in late March to 3.4K at the end of May, with a slight decline to 2.8K by the end of June.
Hungry Shark World showed a more varied revenue pattern, starting at $83 at the end of March, dropping to $15 in late April, and peaking again at $54 in mid-May. Weekly downloads began at 399, peaked at 524 in mid-April, and settled around 257 by the end of June. Active users started at 2.9K in late March, peaked at 3.2K in mid-April, and remained stable around 2.4K towards the end of June.
Undersea Solitaire Tripeaks had minimal revenue throughout the quarter, with a brief spike to $40 in mid-June. Downloads were relatively low, starting at 40 in late March and dropping to 10 by the end of June. The game maintained a small but stable active user base, fluctuating between 145 and 188 throughout the quarter.
Crab War showed negligible revenue for most of the quarter, with a small peak of $45 in mid-June. Downloads remained low, starting at 24 in late March and ending at 20 by the end of June. Active users were minimal, fluctuating between 10 and 35 throughout the quarter.
For more insights and detailed analytics on mobile app performance, visit Sensor Tower.